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The Mummy Movie Review

The Mummy Movie Review

I never thought I'd yearn for the return of Brendan Fraser, but this version of The Mummy deserves to be buried for all eternity.

TweakTown News Posts - Page 1

'xXx 4' is a go, with Vin Diesel to return

By: Ben Gourlay | More News: Celebrities & Entertainment | Posted: 1 hour, 27 mins ago

After letting the franchise rest for over a decade, the $350 million haul of 'xXX: The Return of Xander Cage' at the international box office has ensured that a fourth film in the series will happen.

 

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According to The Hollywood Reporter, a new production company called 'The H Collective' has been formed and will include 'xXx 4' in its first slate of films to hit. Veteran Producer Joe Roth, one of the proponents of the new company hasn't shied away from making big investments, saying "In today's Hollywood, it requires strong partners to produce and finance such big-budget movies as the xXx series".

 

There's no current word on a director or script as of yet, so it might be a few years before 'xXx' rides again.

Major flaw found in Intel CPUs and HT, needs BIOS fix

By: Anthony Garreffa | More News: CPU, APU & Chipsets | Posted: 3 hours, 18 mins ago

If Intel wasn't already in enough trouble with AMD's constant onslaught of products with Ryzen and now Ryzen ThreadRipper, the company is now going to have a huge storm surrounding it over a newly-discovered flaw in Intel's Skylake and Kaby Lake architectures with Hyper-Threading.

 

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The HT-enabled processors with critical flaws were discovered on the Debian Linux user list, and sent out without a warning notification - but these issues extend to Windows, and other operating systems, too. The errors with HT-enabled Skylake/Kaby Lake CPUs can lead to various issues ranging from your entire system locking up, major data corruption or loss, or even more. As HotHardware points out: "the replication conditions are very specific and are unlikely to be encountered by most users in the wild". Still, it's not a good thing to see a company the size of Intel experiencing major issues like this, especially with AMD now competing in a big way in the CPU market again.

 

The problems surrounds Intel errata documentation, explained as:

 

Errata: SKZ7/SKW144/SKL150/SKX150/SKZ7/KBL095/KBW095

"Short Loops Which Use AH/BH/CH/DH Registers May Cause Unpredictable System Behavior."

 

Problem: "Under complex micro-architectural conditions, short loops of less than 64 instructions that use AH, BH, CH or DH registers as well as their corresponding wider register (e.g. RAX, EAX or AX for AH) may cause unpredictable system behavior. This can only happen when both logical processors on the same physical processor are active."

 

Implication: "Due to this erratum, the system may experience unpredictable system behavior."

Continue reading 'Major flaw found in Intel CPUs and HT, needs BIOS fix' (full post)

Apple talks about designing the touchscreen for iPhone

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: 4 hours, 9 mins ago

Can you believe it has been nearly 10 years since the original iPhone was released? I can, as I got my hands-on one here in Australia, which at the time was incredibly expensive and a huge process to do. The years before worldwide distribution of the iPhone, where it was limited as hell, and half the apps didn't work for me, including MMS.

 

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Now we have The Wall Street Journal sharing a video that has three of Apple's former executives talking about the first days of designing the iPhone with Steve Jobs, with Scott Forstall, Tony Fadell, and Greg Christie taking to screen. Fadell was the Senior VP of the iPod division, where he talked of a time when Jobs introduced the executives the first demo of what would eventually turn into the touch-based iOS for the original iPhone.

 

Jobs and his team were prototyping different ways to usher in a new smartphone interface, with the first being the iPod click wheel interface which ended up turning into something truly revolutionary. Fadell was invited into a demo room to try out a new interface by Jobs, with Fadell recounting: "Steve goes, "Come over here I need to show you something." So he walked me into the room...and it was basically like a ping pong table sized demo with a projector that was projecting a Mac interface on it. And you could use your whole hand and you could touch different things on it, like it was a big big Mac".

 

"It was literally a ping pong sized multi-touch display. And he goes, "I think this is gonna solve our problem", he continued.

Continue reading 'Apple talks about designing the touchscreen for iPhone' (full post)

Facebook pays up to $3 million per ep for original shows

By: Anthony Garreffa | More News: Social Networking | Posted: 5 hours, 3 mins ago

Facebook is looking at building out its own original TV shows, reportedly offering Hollywood studios up to $3 million per episode for original shows. The social network is looking at the 17 to 30 age range, with shows similar to ABC's own Pretty Little Liars, Scandal, or The Bachelor.

 

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The social networking giant is going to be launching over 24 shows when it launches its TV shows later this year, and is now offering Hollywood bundles of cash for original TV shows at up to $3 million per episode, according to The Wall Street Journal. The future of business in this space is content heavy, something Facebook is fully aware of. We know that content rules, which is why Netflix, Apple, Amazon, Hulu, and many others make their own original TV shows... it's massive business, and Facebook is seeing this growing wave and is jumping onto its surfboard in a big way.

 

Snapchat is a big competitor for Facebook, as they've signed deals with the likes of DIsney, MTV, MGM, Time Warner, and A&E for original content. Snapchat isn't the same as Facebook and Netflix with full original TV series, but they will have episodes between 3 and 5 minutes long.

Intel's next-gen 6C/12T: competes with AMD Ryzen 5 1600X

By: Anthony Garreffa | More News: CPU, APU & Chipsets | Posted: 6 hours, 4 mins ago

Intel has been reacting to AMD's new Ryzen CPUs with the tease and release of their new Core i9 processors, but the mainstream Coffee Lake CPUs that are set for a reported launch early next year are being teased more and more.

 

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The latest on Intel's upcoming Coffee Lake-based Core i7 processors is that they will come out in 6C/12T flagship models, with similar to performance of AMD's Ryzen 5 1600X, which is also a 6C/12T processor. There's now a listing on the Geekbench database of a few new Intel processors, with a 6C/12T model with 1.5MB of L2 cache and 12MB of L3 cache. We should expect the 6C/12T processor to come with up to 3.5GHz base and 4.2GHz boost clocks, which is hefty for a 6C/12T mainstream CPU, especially from Intel.

 

With the Geekbench entry, the chip is clocked at 3.2GHz base, and has a single-core score of 4619 and multi-core score of 20,828. If we compare this against a retail AMD Ryzen 5 1600X processor, we have a single-score of 4574, and multi-core score of 20,769. Right on the money against the Ryzen 5 1600X.

Continue reading 'Intel's next-gen 6C/12T: competes with AMD Ryzen 5 1600X' (full post)

Microsoft sees 32TB of unreleased Windows builds leaked

By: Anthony Garreffa | More News: Operating Systems | Posted: 6 hours, 53 mins ago

Update: After this article went live, I was pointed in the direction of an update to the story from Andy, the administrator of Beta Archive. He posted on the forum saying:

 

The Register article https://www.theregister.co.uk/2017/06/2 ... s_10_leak/ has got BetaArchive a fair amount of attention this evening. They claim, and I quote "32TB of Windows 10 internal builds, core source code leak online".

 

First of all let us clear up a few facts. The "Shared Source Kit" folder did exist on the FTP until this article came to light. We have removed it from our FTP and listings pending further review just in case we missed something in our initial release. We currently have no plans to restore it until a full review of its contents is carried out and it is deemed acceptable under our rules.

 

The folder itself was 1.2GB in size, contained 12 releases each being 100MB. This is far from the claimed "32TB" as stated in The Register's article, and cannot possibly cover "core source code" as it would be simply too small, not to mention it is against our rules to store such data.

 

At this time all we can deduct is that The Register refers to the large Windows 10 release we had on March 24th which included a lot of Windows releases provided to us, sourced from various forum members, Windows Insider members, and Microsoft Connect members. All of these we deemed safe for release to BetaArchive as they are all beta releases and defunct builds superseded by newer ones, and they were covered under our rules.

 

If any of this should change we will remove these builds from the FTP and we will happily comply with any instructions to do so by Microsoft.

 

With regards to the BBC article http://www.bbc.co.uk/news/technology-40366823 about two Britons that have been arrested following an alleged Microsoft hack, we don't believe there is any connection with this alleged "Windows 10 core source code leak".

 

Microsoft is experiencing a massive leak in its security, with files leaked that relate to Microsoft's USB, storage, and Wi-Fi drivers for Windows 10 posted to Beta Archive last week. Beta Archive, if you didn't already know, is an enthusiast website that tracks Windows releases, and asks its members to donate money or contribute something Windows-related after accessing a private FTP full of archived Windows builds.

 

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In an email to The Verge, a Microsoft spokesperson said: "Our review confirms that these files are actually a portion of the source code from the Shared Source Initiative and is used by OEMs and partners". The Register is claiming that 32TB of data was leaked, including unreleased Windows builds - something The Verge reports that "most of the collection has been available for months, or even years".

SpaceX successfully lands second Falcon 9 in 48 hours

By: Lana Jelic | More News: Science, Space & Robotics | Posted: 10 hours, 21 mins ago

SpaceX has successfully completed its second launch and landing this week. The two Falcon 9 launches and landings in 48 hours show the strength of SpaceX rockets, previously stating that the company intends to up the pace of its launches.

 

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SpaceX's rocket took off from California's Vandenberg Air Force Base at 1:25 PM Pacific Time, and launched ten satellites to low-Earth orbit for Iridium, a global leader in mobile voice and data satellite communications.

 

This is the second set of 10 satellites in a series of 75 total satellites that SpaceX will launch for Iridium's next-generation global satellite constellation, Iridium NEXT.

Continue reading 'SpaceX successfully lands second Falcon 9 in 48 hours' (full post)

Nintendo expected to double current fiscal year profits

By: Derek Strickland | More News: Gaming | Posted: 10 hours, 59 mins ago

Nintendo could double its forecasted fiscal year profits due to strong Switch and 3DS hardware and software sales, analysts predict.

 

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Nintendo expects to pull in $404.38 million in (45 billion yen) in profits in the fiscal year ending March 2018, but due to the strong demand and performance of the Nintendo Switch and the 3DS handheld, analysts predict that the Japanese games company could more than double its FY2018 profits. The Japanese games-maker recently reported a massive 521% boost in profits for the fiscal year ending March 2017.

 

According to Nikkei Asian Review, analysts predict Nintendo could make as much as $836.62 million (93.1 billion yen) in profits this fiscal year.

Continue reading 'Nintendo expected to double current fiscal year profits' (full post)

ARMS sells over 100,000 copies in Japan in first week

By: Derek Strickland | More News: Gaming | Posted: 1 day, 7 hours ago

Nintendo's new first-party ARMS game is a big hit in Japan, selling over 100,000 copies in its first week of availability.

 

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ARMS is a new IP for Japanese games-maker Nintendo, and from critical reception and strong sales, the company's bet into the online multiplayer fighter appears to be paying off. According to the latest data from Media Create's weekly sales list, ARMS has sold over 100,000 units in its first week in Japan.

 

This sales volume is quite high and dwarfs first-week sales of recently released fighting games like Tekken 7, Ultra Street Fighter II: The New Challengers, and Guilty Gear Xrd: Rev 2--in fact, Nintendo's new fighter sold more copies than all of those games combined in their respective first weeks of availability.

 

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Continue reading 'ARMS sells over 100,000 copies in Japan in first week' (full post)

Titanfall 2 may hit 6K on Xbox One X with 100% GPU usage

By: Derek Strickland | More News: Gaming | Posted: 1 day, 10 hours ago

Titanfall 2 is getting a performance enhancement update for Xbox One X, and from the sound of it, Respawn is having some surprising results with Microsoft's new $499 high-end box.

 

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Respawn Entertainment recently confirmed that its most recent shooter, Titanfall 2, will receive an enhancement upgrade to leverage the new Xbox One X's 4K-ready 6TFLOP GPU for better in-game visuals and performance. "Titanfall 2 will support Xbox One X. This means 4K resolution for increased fidelity as well as support for dynamic super scaling," the developer said in a recent DLC announcement post.

 

Now a purported Respawn developer has taken to NeoGAF to expand on Titanfall 2's dynamic super scaling on the Xbox One X, saying that they were actually push Titanfall 2's new War Games DLC past 4K resolution to 3200p (~6K resolution) on the Xbox One X...but at full 100% workload on the console's beefy graphics processor. "When it comes to X1X it means there are times it'll render at higher than 4K and then downsample to whatever resolution the X1X is outputting to. Its is truly glorious on a 4K display. This quote will come back to haunt me, I'm sure, but there were times on Wargames last time I was testing where it was rendering at ~3200p (6K?) internally. The internal render resolution is dictated by the GPU load, so obviously there are no guarantees as to how often it renders at particular resolutions, but essentially we're using 100% GPU all the time," the developer said.

Continue reading 'Titanfall 2 may hit 6K on Xbox One X with 100% GPU usage' (full post)

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