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Nintendo expected to double current fiscal year profits

By: Derek Strickland | More News: Gaming | Posted: 10 hours, 59 mins ago

Nintendo could double its forecasted fiscal year profits due to strong Switch and 3DS hardware and software sales, analysts predict.

 

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Nintendo expects to pull in $404.38 million in (45 billion yen) in profits in the fiscal year ending March 2018, but due to the strong demand and performance of the Nintendo Switch and the 3DS handheld, analysts predict that the Japanese games company could more than double its FY2018 profits. The Japanese games-maker recently reported a massive 521% boost in profits for the fiscal year ending March 2017.

 

According to Nikkei Asian Review, analysts predict Nintendo could make as much as $836.62 million (93.1 billion yen) in profits this fiscal year.

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ARMS sells over 100,000 copies in Japan in first week

By: Derek Strickland | More News: Gaming | Posted: 1 day, 7 hours ago

Nintendo's new first-party ARMS game is a big hit in Japan, selling over 100,000 copies in its first week of availability.

 

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ARMS is a new IP for Japanese games-maker Nintendo, and from critical reception and strong sales, the company's bet into the online multiplayer fighter appears to be paying off. According to the latest data from Media Create's weekly sales list, ARMS has sold over 100,000 units in its first week in Japan.

 

This sales volume is quite high and dwarfs first-week sales of recently released fighting games like Tekken 7, Ultra Street Fighter II: The New Challengers, and Guilty Gear Xrd: Rev 2--in fact, Nintendo's new fighter sold more copies than all of those games combined in their respective first weeks of availability.

 

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Titanfall 2 may hit 6K on Xbox One X with 100% GPU usage

By: Derek Strickland | More News: Gaming | Posted: 1 day, 10 hours ago

Titanfall 2 is getting a performance enhancement update for Xbox One X, and from the sound of it, Respawn is having some surprising results with Microsoft's new $499 high-end box.

 

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Respawn Entertainment recently confirmed that its most recent shooter, Titanfall 2, will receive an enhancement upgrade to leverage the new Xbox One X's 4K-ready 6TFLOP GPU for better in-game visuals and performance. "Titanfall 2 will support Xbox One X. This means 4K resolution for increased fidelity as well as support for dynamic super scaling," the developer said in a recent DLC announcement post.

 

Now a purported Respawn developer has taken to NeoGAF to expand on Titanfall 2's dynamic super scaling on the Xbox One X, saying that they were actually push Titanfall 2's new War Games DLC past 4K resolution to 3200p (~6K resolution) on the Xbox One X...but at full 100% workload on the console's beefy graphics processor. "When it comes to X1X it means there are times it'll render at higher than 4K and then downsample to whatever resolution the X1X is outputting to. Its is truly glorious on a 4K display. This quote will come back to haunt me, I'm sure, but there were times on Wargames last time I was testing where it was rendering at ~3200p (6K?) internally. The internal render resolution is dictated by the GPU load, so obviously there are no guarantees as to how often it renders at particular resolutions, but essentially we're using 100% GPU all the time," the developer said.

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Take-Two relents on singleplayer GTA mods

By: Derek Strickland | More News: Gaming | Posted: 1 day, 12 hours ago

It appears the "war on GTA mods" is over: thanks to Rockstar Games, Take-Two has relented and will no longer pursue legal action against singleplayer mods. OpenIV has been updated, and the publisher has also issued out some new rules for singleplayer modders.

 

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A bit ago Take-Two Interactive kicked the hornet's nest by forcing OpenIV, a popular modding tool used to mod GTA IV and GTA V, to go offline. After countless days of negative press, strong words from millions of fans, a huge petition, and the absolutely destruction of the game's Steam reviews, the Rockstar parent company relented. As of now OpenIV has been updated but the mod still isn't available for public download. Rockstar told Motherboard that it and Take-Two will work with OpenIV's creator to resolve the issue.

 

Rockstar has since delivered a new public statement affirming that singleplayer mods aren't being targeted by Take-Two--only those that affect Grand Theft Auto Online will get the axe. Interestingly enough OpenIV developer Yuriy "Good-NDS" Krivoruchko said that OpenIV could actually be used by some modders to disrupt GTA Online, but he never intended for the modding tool to be used in such a way.

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47% of gamers spend money while playing games

By: Derek Strickland | More News: Gaming | Posted: 1 day, 15 hours ago

Almost half of the world's total video games playerbase will spend money while they play games in 2017, according to analyst firm Newzoo.

 

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In-game purchases such as microtransactions, add-ons and expansions are a lucrative part of the video games industry, and modern games typically ship with some sort of digital online component to facilitate long-term revenues. For example, more and more games in the console sector are switching to models with online multiplayer with free updates and content paid for by in-game spending, such as EA's new Star Wars Battlefront II and Activision's new Destiny 2.

 

These specific games mimic the successful revenue models of mobile games while charging a $59.99 premium for the base game, but consoles also offer numerous free-to-play experiences like SMITE. This trend is set to continue throughout 2017 and beyond, and more and more gamers are projected to spend money as they play games.

 

According to analyst firm Newzoo, 47% of all gamers in 2017 will spend money as they play games. The firm estimates 2.2 billion consumers play and spend money on video games worldwide, and 47% of them, or 1 billion gamers, will buy in-game items and content as they play. Consumers are expected to spend $108.9 billion on games and content in 2017, up a strong 7.8% year-over-year ($7.8 billion).

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PlayerUnknown's Battlegrounds pulls in $100 million

By: Derek Strickland | More News: Gaming | Posted: 1 day, 23 hours ago

PlayerUnknown's Battlegrounds has become an early access sensation, selling 4 million copies in its first three months of availability.

 

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Reverb Inc today confirmed that Bluehole's massively popular multiplayer shooter PlayerUnknown's Battlegrounds has sold 4 million copies, massing $100 million in revenue in just 13 weeks of availability. The early access game, which sells for $29.99, has attracted a considerable number of players on PC storefront Steam, with 230,000 concurrent peak users and over 100,000 game sessions being played every day. Reverb also notes that spectatorship on PlayerUnknown's Battlegrounds remains quite strong at 350,000 peak viewers, and affirms that 15% of all Twitch users--or 120,000 spectators--watch streams of the game every day.

 

The game's strong 230,000 player peak was hit in the last 30 days, which also saw almost 130,000 players on average. We've compiled a graph to show how PlayerUnknown's Battleground's playerbase has increased over the span of a few months.

 

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Nintendo market cap valuation now higher than Sony's

By: Derek Strickland | More News: Gaming | Posted: 2 days, 19 hours ago

Nintendo's total market cap has risen above one of it's major competitors in the games space: Sony Corp.

 

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Thanks to consistent climbing share values, Nintendo's total market capitalization is now valued at 5.5 trillion yen ($48.98 billion), according to the latest Google Finance listings. Nintendo is now ahead of its Japanese rival Sony Corp who's market cap sits at $48.28 billion, or 1.14% less than Nintendo's current market cap.

 

But what is market capitalization, and why is it important? Market cap is a metric that gives investors and shareholders a baseline look at the company's current market performance. Market caps are determined by multiplying total outstanding shares with the current share price. Both Sony Corp and Nintendo are categorized as "large caps", referring to companies with larger market cap valuations from $10 billion to $200 billion, and are interesting choices for investors looking to diversify their portfolio.

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Bungie is making PC specific tweaks to Destiny 2

By: Anthony Garreffa | More News: Gaming | Posted: 3 days, 4 hours ago

It looks like PC gamers should begin getting excited for optimizations for the PC that Bungie and Activision are promising for Destiny 2, which is finally coming to the PC later this year, after Destiny being a console exclusive.

 

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Destiny 2 Project Lead, Mark Noseworthy, said that the PC version of Destiny 2 will not only include a FOV slider, but the guns will have no recoil on the PC because the "controller feels good". In what I take away from that, console gamers have slower reactions because of the input delay of joysticks on a controller through to the TV and sub 60Hz displays, where the PC is instant one-for-one with mouse and keyboard to 60Hz through to 240Hz displays.

 

Noseworthy noted: "For instance, there's no recoil on guns on PC because recoil on the controller feels really good. 'I'm firing, I'm firing, I'm firing, oh, I'm losing control of my gun a little bit.' That feels great, especially with magnetism and all the magic in the controller that makes you feel it. With a mouse and keyboard, you don't want the mouse moving without you moving it, so recoil doesn't feel good, so there is no recoil on PC".

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Project CARS 2 will run upscaled res on Xbox One X

By: Anthony Garreffa | More News: Gaming | Posted: 3 days, 5 hours ago

Project CARS 2 is shaping up to be one of the best-looking games of 2017, but even the new and powerful (at least for a console) Xbox One X is coming in November, can't run Project CARS 2 at 4K, let alone 60FPS.

 

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Dutch website GamersNet had some words with Slightly Mad Studios' Game Director, Stephen Viljoen, said that Project CARS 2 would be running at 4K and 60FPS on Xbox One X. But it looks like this was a big of a fluff, and something SMS' Ian Bell said was a "misquote". We don't know what Sony's refreshed PS4 Pro will run the game at, but I'd say 1080p 60FPS would be a safer bet.

 

Slightly Mad Studios' Ian Bell posted on GTPLanet's forums, where he said: "Yup, this was a misquote. We're running sub 60 FPS at 4K and we'll probably always be unless we drop livetrack and a host of other things... We'll probably upscale from something very reasonable". Bell wouldn't comment on locked 60FPS at 4K on Xbox One X, adding: "We don't like the term 'locked'. It would put us in first party territory where chest beating is more important than a great experience. We'll be 60 most of the time in normal racing and we'll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames".

Titanfall 2 enjoys strong 1 million MAU count

By: Derek Strickland | More News: Gaming | Posted: 3 days, 8 hours ago

Respawn Entertainment today confirmed that Titanfall 2's userbase is still strong and healthy, despite comments on the game's underwhelming launch sales from publisher EA.

 

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Titanfall 2's free post-launch DLC plan is turning out to be a boon for the game's playerbase. Titanfall 2 receives regular free content updates in exchange for microtransaction earnings gleaned from optional cosmetic in-game purchases. While announcing yet another free content update with new maps, developer Respawn Entertainment says that Titanfall 2 enjoys over a 1 million monthly active users.

 

"Since launch we've released 5 content drops, free for all players, and continue to see a vibrant, engaged playerbase with currently over a million active players a month," Respawn said in the post.

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